This is the complete list of members for Raven::IllumineRenderer, including all inherited members.
| BeginFrame() | Raven::IllumineRenderer | static |
| BeginRenderPass(const Ref< RenderPass > &renderPass, const Ref< RenderCommandBuffer > &commandBuffer) | Raven::IllumineRenderer | static |
| BeginSingleTimeCommand() | Raven::IllumineRenderer | static |
| CopyBuffer(void *srcBuffer, void *dstBuffer, u32 size) | Raven::IllumineRenderer | static |
| CopyBufferToImage(void *srcBuffer, void *dstImage, u32 width, u32 height) | Raven::IllumineRenderer | static |
| DrawGeometry(const Ref< RenderCommandBuffer > &commandBuffer, Ref< Pipeline > pipeline, Ref< VertexBuffer > vertexBuffer, Ref< IndexBuffer > indexBuffer, const Crux::mat4 &transform) | Raven::IllumineRenderer | static |
| DrawStaticMesh(const Ref< RenderCommandBuffer > &commandBuffer, const Ref< Pipeline > &pipeline, const Ref< Mesh > &mesh, const Crux::mat4 &transform) | Raven::IllumineRenderer | static |
| EndFrame() | Raven::IllumineRenderer | static |
| EndRenderPass(const Ref< RenderCommandBuffer > &commandBuffer) | Raven::IllumineRenderer | static |
| EndSingleTimeCommand(void *commandBuffer) | Raven::IllumineRenderer | static |
| GetCommandBuffer() | Raven::IllumineRenderer | static |
| GetCommandBuffer(u8 index) | Raven::IllumineRenderer | static |
| GetConfig() | Raven::IllumineRenderer | static |
| GetDescriptorPool() | Raven::IllumineRenderer | static |
| GetImageIndex() | Raven::IllumineRenderer | static |
| GetInstance() | Raven::IllumineRenderer | static |
| GetMaterialRegistry() | Raven::IllumineRenderer | static |
| GetRenderData() | Raven::IllumineRenderer | static |
| GetRendererAPI() | Raven::IllumineRenderer | inlinestatic |
| GetShaderLibrary() | Raven::IllumineRenderer | static |
| GetStaticMeshSubmissions() | Raven::IllumineRenderer | static |
| GetSwapchain() | Raven::IllumineRenderer | inlinestatic |
| GetWindow() | Raven::IllumineRenderer | inlinestatic |
| Init(Window &wnd, const RendererConfig &config) | Raven::IllumineRenderer | static |
| InitCommandBuffers() | Raven::IllumineRenderer | static |
| OnShaderReloaded(const Ref< Shader > &shader) | Raven::IllumineRenderer | static |
| ProcessShaderReloadQueue() | Raven::IllumineRenderer | static |
| QueueRecreate() | Raven::IllumineRenderer | inlinestatic |
| Recreated() | Raven::IllumineRenderer | inlinestatic |
| RegisterPipelineDependency(Pipeline *pipeline, RenderPass *renderpass) | Raven::IllumineRenderer | static |
| RegisterShaderDependency(Shader *shader, Pipeline *pipeline) | Raven::IllumineRenderer | static |
| SetVSync(bool enabled) | Raven::IllumineRenderer | static |
| ShouldRecreate() | Raven::IllumineRenderer | inlinestatic |
| Shutdown() | Raven::IllumineRenderer | static |
| Submit(const StaticMeshSubmission &s) | Raven::IllumineRenderer | static |
| TransitionImageLayout(void *image, ImageFormat format, ImageLayout oldLayout, ImageLayout newLayout, u32 mipCount=0) | Raven::IllumineRenderer | static |
| WaitRender() | Raven::IllumineRenderer | static |