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Raven Engine v0.1
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Core low-level math utility functions for Crux engine. More...
Namespaces | |
| namespace | Crux |
Functions | |
| template<typename T> | |
| constexpr T | Crux::Lerp (T a, T b, float t) |
| Linear interpolation between a and b by factor t. | |
| template<typename T> | |
| constexpr T | Crux::Min (T a, T b) |
| Return the minimum of two values. | |
| template<typename T> | |
| constexpr T | Crux::Max (T a, T b) |
| Return the maximum of two values. | |
| template<typename T> | |
| constexpr T | Crux::Clamp (T value, T min, T max) |
| Clamp a value between a minimum and maximum. | |
| template<typename T> | |
| constexpr T | Crux::Saturate (T value) |
| Clamp a value to the [0,1] range. | |
| template<typename T> | |
| constexpr T | Crux::Sign (T value) |
| Signum function: returns -1, 0, or +1. | |
| template<typename T> | |
| constexpr T | Crux::Abs (T value) |
| Absolute value. | |
| template<typename T> | |
| constexpr T | Crux::Floor (T value) |
| Floor function for floating-point values. | |
| template<typename T> | |
| constexpr T | Crux::Ceil (T value) |
| Ceiling function for floating-point values. | |
| template<typename T> | |
| constexpr T | Crux::Fract (T value) |
| Fractional part of a value. | |
| template<typename T> | |
| constexpr T | Crux::Square (T value) |
| Square of a value. | |
| template<typename T> | |
| constexpr T | Crux::Cube (T value) |
| Cube of a value. | |
| constexpr float | Crux::Smoothstep (float edge0, float edge1, float x) |
| Smoothstep interpolation between edge0 and edge1. | |
| constexpr float | Crux::CTInverseSqrt (float x) |
| Fast compile-time inverse square root (single Newton step). | |
| constexpr float | Crux::CTSqrt (const float x) |
| Fast compile-time square root using bit manipulation. | |
| float | Crux::InverseSqrt (const float x) |
| Inverse square root using hardware rsqrt. | |
| float | Crux::Sqrt (const float x) |
| Standard square root using hardware sqrt. | |
Core low-level math utility functions for Crux engine.
Provides basic arithmetic operations, interpolation, clamping, and fast approximations for common mathematical functions. All functions are constexpr/inline where possible to enable compile-time evaluation and aggressive inlining.