#include <MaterialRegistry.h>
|
| static constexpr auto | value |
◆ value
Initial value:= object(
)
u32 GPUIndex
Definition MaterialRegistry.h:91
std::string Shader
Definition MaterialRegistry.h:84
std::string Path
Definition MaterialRegistry.h:83
std::unordered_map< std::string, float > Floats
Definition MaterialRegistry.h:87
std::unordered_map< std::string, std::array< float, 4 > > Float4s
Definition MaterialRegistry.h:89
std::unordered_map< std::string, std::array< float, 3 > > Float3s
Definition MaterialRegistry.h:88
std::unordered_map< std::string, TextureSlot > TextureSlots
Definition MaterialRegistry.h:86
The documentation for this struct was generated from the following file: