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Raven Engine v0.1
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Defines fundamental data structures for shader buffer layouts and element types. More...
Classes | |
| struct | Raven::BufferElement |
| Describes a single element in a vertex buffer layout. More... | |
| class | Raven::VertexBufferLayout |
| Represents the layout of vertex buffer elements in memory. More... | |
Namespaces | |
| namespace | Raven |
Enumerations | |
| enum class | Raven::ShaderDataType { Raven::ShaderDataType::None = 0 , Raven::ShaderDataType::Float , Raven::ShaderDataType::Float2 , Raven::ShaderDataType::Float3 , Raven::ShaderDataType::Float4 , Raven::ShaderDataType::Mat3 , Raven::ShaderDataType::Mat4 , Raven::ShaderDataType::Int , Raven::ShaderDataType::Int2 , Raven::ShaderDataType::Int3 , Raven::ShaderDataType::Int4 , Raven::ShaderDataType::Bool } |
| Enumerates common shader data types for vertex attributes. More... | |
Defines fundamental data structures for shader buffer layouts and element types.
This file contains definitions related to shader buffer data representation used by Illumine. It declares an enum for shader data types with utility functions, a BufferElement struct to describe individual elements in a vertex buffer, and a VertexBufferLayout class that manages element offsets and total stride.
The layout system is designed to be simple and efficient, facilitating memory layout calculations for vertex attributes compatible with GPU pipelines.