|
| struct | Allocation |
| | Represents a single allocation record. More...
|
| struct | AllocatorTraits |
| | Compile-time traits for determining allocation strategy of T. More...
|
| struct | always_false |
| | Helper type that always yields false, used for static assertions in templates. More...
|
| struct | ApplicationSpecification |
| | Holds initial configuration for the Application. More...
|
| class | AppRenderEvent |
| | Event triggered once per application render. More...
|
| class | AppTickEvent |
| | Event triggered once per tick cycle. More...
|
| class | AppUpdateEvent |
| | Event triggered once per application update. More...
|
| class | ArgParser |
| struct | Buffer |
| | A simple container for a raw memory buffer. More...
|
| struct | BufferElement |
| | Describes a single element in a vertex buffer layout. More...
|
| class | Camera |
| | Base class for camera implementations. More...
|
| struct | CameraData |
| | Uniform buffer object holding camera view-projection matrix. More...
|
| class | Castable |
| | CRTP base class enabling self-casting in derived types. More...
|
| class | ComponentBase |
| | Abstract base class for all components. More...
|
| struct | ComponentData |
| | Aggregates optional component data for serialization. More...
|
| class | ComponentStorage |
| | Stores component data for a specific component type. More...
|
| class | ConfigurationManager |
| | Singleton manager for application configuration files. More...
|
| class | ConsoleHandler |
| | Handler that writes log messages to the console. More...
|
| struct | ContainedTypeRegistrar |
| struct | ContainedTypeRegistrar< std::array< T, N > > |
| struct | ContainedTypeRegistrar< std::unordered_map< T, N > > |
| struct | ContainedTypeRegistrar< std::vector< T > > |
| class | DeferredDeletionQueue |
| | Manages deferred execution of destruction callbacks. More...
|
| class | DescriptorSetManager |
| | Manages Vulkan descriptor sets for a given render pass specification. More...
|
| struct | DirectionalLightData |
| class | EditorCamera |
| struct | EditorResources |
| class | Entity |
| | Lightweight wrapper for manipulating a single entity within the ECS. More...
|
| struct | EntityData |
| | Data structure representing an entity for serialization. More...
|
| class | Event |
| | Abstract base class for all events in Raven. More...
|
| class | EventDispatcher |
| | Routes an Event to a matching handler function. More...
|
| class | Expected |
| | Template representing either a valid value or an error. More...
|
| class | FileHandler |
| | Handler that writes log messages to a file. More...
|
| class | FixedFunction |
| | Type-erased callable wrapper with small buffer optimization (SBO). More...
|
| class | FixedFunction< R(Args...), StorageSize > |
| class | Formatter |
| | Utility for formatting log messages with level and timestamp. More...
|
| class | Framebuffer |
| | Abstract interface for framebuffer management. More...
|
| struct | FramebufferAttachmentSpecification |
| | Defines a collection of texture attachments for a framebuffer. More...
|
| struct | FramebufferSpecification |
| | Configuration settings for creating or resizing a framebuffer. More...
|
| struct | FramebufferTextureSpecification |
| | Describes a single texture attachment in a framebuffer. More...
|
| class | Framework |
| | Core application manager handling initialization, update loop, rendering, and shutdown. More...
|
| class | HLSLIncluder |
| | Custom include handler for HLSL shader source files used with shaderc compiler. More...
|
| class | IllumineRenderer |
| | Static interface facade for all renderer operations. More...
|
| class | Image2D |
| | Abstract interface representing a GPU image resource.Defines lifecycle management, resizing, and query functions for images. More...
|
| struct | ImageSpecification |
| | Describes the properties required to create or configure an Image2D resource. More...
|
| class | ImGuiRenderer |
| | Interface for ImGui rendering backend implementations. More...
|
| class | IndexBuffer |
| | Interface representing an index buffer resource. More...
|
| class | Input |
| | Provides static methods to query keyboard and mouse state. More...
|
| struct | InputContext |
| class | Job |
| | Represents a job that encapsulates a task to be executed. More...
|
| class | JobQueue |
| | A thread-safe queue for enqueuing and dequeuing jobs. More...
|
| class | KeyEvent |
| | Abstract base class for keyboard-related events. More...
|
| class | KeyPressedEvent |
| | Event triggered when a key is pressed. More...
|
| class | KeyReleasedEvent |
| | Event triggered when a key is released. More...
|
| class | Logger |
| | Central logging facility for the Raven engine. More...
|
| struct | LogSettings |
| class | MalevolentAllocator |
| | Fixed-size chunk pool allocator. More...
|
| class | Material |
| | Abstract interface for material resource binding. More...
|
| struct | MaterialAsset |
| | Serializable description of a material. More...
|
| struct | MaterialHandle |
| | Opaque handle referencing a material in the registry. More...
|
| class | MaterialRegistry |
| | Central manager for material lifetimes and asset persistence. More...
|
| class | MemoryManager |
| | Central singleton for managing engine memory allocators. More...
|
| class | Mesh |
| | Interface representing a 3D mesh resource. More...
|
| struct | MeshData |
| | Holds mesh asset reference data for an entity. More...
|
| struct | MeshVertex |
| | Vertex structure used for the Mesh's representation. More...
|
| class | MouseButtonEvent |
| | Base class for mouse button events. More...
|
| class | MouseButtonPressedEvent |
| | Event triggered when a mouse button is pressed. More...
|
| class | MouseButtonReleasedEvent |
| | Event triggered when a mouse button is released. More...
|
| class | MouseMovedEvent |
| | Event triggered when the mouse is moved. More...
|
| class | MouseScrolledEvent |
| | Event triggered when the mouse wheel is scrolled. More...
|
| class | Pipeline |
| | Abstract interface for managing a rendering pipeline. More...
|
| struct | PipelineSpecification |
| | Configuration parameters to describe a rendering pipeline. More...
|
| struct | PipelineStatistics |
| | Holds GPU statistics gathered from pipeline execution. More...
|
| struct | PointLightComponent |
| struct | PointLightData |
| struct | PointLightUBOData |
| class | Project |
| | Represents an active project including configuration and directory management. More...
|
| struct | ProjectConfig |
| | Holds basic configuration data for a project. More...
|
| class | ProjectSerializer |
| | Handles serialization and deserialization of Project configurations. More...
|
| struct | PushConstant |
| class | QueueFamilyIndices |
| | Holds the indices of Vulkan queue families used for graphics and presentation. More...
|
| class | Ref |
| | Atomic reference-counted pointer. More...
|
| struct | RegisterMember |
| struct | RegisterType |
| class | Registry |
| | Central manager for component registration and entity-component mapping. More...
|
| class | RenderCommandBuffer |
| class | RendererAPI |
| | Core abstraction for GPU rendering operations. More...
|
| struct | RendererConfig |
| | Configuration options controlling renderer behavior. More...
|
| struct | RendererData |
| | Runtime statistics and shared renderer resources. More...
|
| class | RenderPass |
| | Interface representing a GPU render pass abstraction. More...
|
| struct | RenderPassInput |
| | Describes a single input resource for a render pass, including type, binding indices, and resource handles. More...
|
| struct | RenderPassSpecification |
| | Holds the essential configuration for a RenderPass. More...
|
| class | Scene |
| | Represents a scene containing entities and handles their lifecycle and rendering. More...
|
| struct | SceneData |
| | Top-level structure representing the entire scene data. More...
|
| class | SceneRenderer |
| | Responsible for rendering a Scene, managing framebuffers, pipelines, and draw calls. More...
|
| class | SceneSerializer |
| | Serializes and deserializes a Scene to/from disk. More...
|
| class | Scope |
| | Exclusive-ownership smart pointer. More...
|
| struct | ScopedBuffer |
| | A wrapper around Buffer that ensures automatic release of memory when it goes out of scope. More...
|
| class | ScopedTimer |
| | A scoped timer class for automatic timing. More...
|
| class | ScopeWithAllocator |
| | Scoped smart pointer that uses a specific allocator. More...
|
| struct | Semaphores |
| class | Shader |
| | Represents a complete shader composed of multiple shader stage modules. More...
|
| struct | ShaderBuffer |
| | Represents a shader buffer (e.g., uniform or constant buffer). More...
|
| class | ShaderLibrary |
| | Manages a collection of shaders for efficient reuse and lookup. More...
|
| class | ShaderModuleHandle |
| | Represents a single shader stage module within a Shader. More...
|
| struct | ShaderResourceDeclaration |
| | Declares any shader resource including buffers and textures. More...
|
| struct | ShaderSettingsData |
| struct | SkylightComponent |
| struct | SkylightData |
| class | StackAllocator |
| | Stack-based allocator for objects of type T. More...
|
| struct | StaticMeshComponent |
| | Component holding a reference to a static mesh asset. More...
|
| struct | StaticMeshSubmission |
| | Represents a static mesh draw submission. More...
|
| struct | SubMesh |
| | Represents a contiguous section of the mesh data inside the merged buffers. More...
|
| class | Swapchain |
| | Abstract interface for the platform-specific swapchain. More...
|
| struct | SystemHolder |
| | Holds all necessary data for managing a system instance. More...
|
| class | SystemManager |
| | Manages the registration, update, and shutdown of systems. More...
|
| struct | SystemVTable |
| | A static vtable holding function pointers for system operations. More...
|
| struct | TagComponent |
| | Simple tag to name or identify an entity. More...
|
| class | Texture |
| | Abstract interface representing a texture resource. More...
|
| class | Texture2D |
| | Factory and concrete interface for 2D textures. More...
|
| struct | TextureSlot |
| | Lightweight descriptor of a texture binding inside a material. More...
|
| struct | TextureSpecification |
| | Defines the properties and intended usage of a texture. More...
|
| class | ThreadPool |
| | A thread pool for scheduling and executing jobs in parallel. More...
|
| class | Time |
| class | Timer |
| | A high-resolution timer class. More...
|
| struct | TimerData |
| | Holds the name, elapsed time, and threshold for a timer. More...
|
| class | Timestep |
| | A class representing a time step. More...
|
| struct | TransformComponent |
| | Stores position, rotation, and scale of an entity. More...
|
| struct | TransformData |
| | Represents position, rotation, and scale of an entity. More...
|
| struct | TypeData |
| | Metadata about a type. More...
|
| class | TypeID |
| | A unique identifier for a type. More...
|
| class | TypeRegistry |
| | Global runtime type registry for Raven Engine. More...
|
| class | UIManager |
| | Manages UI lifecycle, panels, and rendering for both editor and runtime. More...
|
| struct | UIPanelContext |
| | Context passed to UI panel callbacks during rendering. More...
|
| class | UniformBuffer |
| | Represents a GPU uniform buffer for shader constant data.Provides an interface to create uniform buffers and update their contents. Designed to be implemented by backend-specific subclasses. More...
|
| class | UUID |
| | A class representing a Universally Unique Identifier (UUID). More...
|
| class | UUIDGenerator |
| | Centralized generator for 64-bit tagged UUIDs. More...
|
| struct | VariableData |
| class | VariableID |
| class | VertexBuffer |
| | Represents a GPU vertex buffer.Used to store vertex data for rendering. The class provides a factory method to create vertex buffers from raw data. More...
|
| class | VertexBufferLayout |
| | Represents the layout of vertex buffer elements in memory. More...
|
| class | VulkanCommandBuffer |
| | Vulkan-specific implementation of a RenderCommandBuffer. More...
|
| class | VulkanCommandPool |
| | Wrapper around a Vulkan command pool. More...
|
| class | VulkanDevice |
| | Manages Vulkan physical and logical device selection and creation. More...
|
| class | VulkanFramebuffer |
| | Vulkan implementation of the Framebuffer abstraction. More...
|
| class | VulkanImage2D |
| | Vulkan implementation of a 2D image resource. More...
|
| struct | VulkanImageInfo |
| | Holds Vulkan-specific handles related to an image. More...
|
| class | VulkanImGuiRenderer |
| | ImGui renderer implementation using Vulkan backend. More...
|
| class | VulkanIndexBuffer |
| | Vulkan implementation of an index buffer. More...
|
| class | VulkanMaterial |
| | Vulkan-specific material resource binder. More...
|
| class | VulkanMesh |
| | Vulkan-specific implementation of a Mesh. More...
|
| class | VulkanPipeline |
| | Vulkan implementation of the rendering Pipeline abstraction. More...
|
| class | VulkanRenderer |
| | Vulkan implementation of the RendererAPI interface. More...
|
| class | VulkanRenderPass |
| | Vulkan-specific implementation of a RenderPass. More...
|
| class | VulkanShader |
| | Represents a Vulkan shader, managing modules, reflection data, and descriptor sets. More...
|
| class | VulkanShaderCompiler |
| | Manages compilation and reflection of Vulkan-compatible SPIR-V shaders from HLSL sources. More...
|
| class | VulkanShaderModuleHandle |
| class | VulkanSwapchain |
| | Holds semaphores used for synchronizing image acquisition and rendering. More...
|
| class | VulkanTexture2D |
| | Vulkan-specific 2D texture implementation. More...
|
| class | VulkanUniformBuffer |
| | Vulkan-specific UniformBuffer implementation. More...
|
| class | VulkanVertexBuffer |
| | Vulkan backend implementation of a vertex buffer. More...
|
| class | Window |
| | Class representing a window. More...
|
| class | WindowCloseEvent |
| | Event triggered when the window is requested to close. More...
|
| struct | WindowProps |
| | Struct to hold window properties. More...
|
| class | WindowResizeEvent |
| | Event triggered when the main window is resized. More...
|
| class | Worker |
| | Background thread that fetches and executes jobs from a JobQueue. More...
|
|
| enum class | UUIDTag : u8 {
Entity = 0x1
, Asset = 0x2
, Scene = 0x3
, Component = 0x4
,
General = 0xF
} |
| | Defines the high-level category for generated UUIDs. More...
|
| enum class | ErrorCode : u8 {
ErrorCode::SUCCESS = 0
, ErrorCode::FILE_NOT_FOUND = 1
, ErrorCode::OUT_OF_MEMORY = 2
, ErrorCode::INVALID_INPUT = 3
,
ErrorCode::FATAL_ERROR = 4
, ErrorCode::OBJECT_MOVED = 5
, ErrorCode::OBJECT_NOT_FOUND = 6
} |
| | Symbolic status codes for Raven engine operations. More...
|
| enum class | EventType : u8 {
EventType::None = 0
, EventType::WindowClose
, EventType::WindowResize
, EventType::WindowFocus
,
EventType::WindowLostFocus
, EventType::WindowMoved
, EventType::AppTick
, EventType::AppUpdate
,
EventType::AppRender
, EventType::KeyPressed
, EventType::KeyReleased
, EventType::MouseButtonPressed
,
EventType::MouseButtonReleased
, EventType::MouseMoved
, EventType::MouseScrolled
} |
| | Identifiers for all possible event types in the engine. More...
|
| enum class | EventCategory : u8 {
EventCategory::None = 0
, EventCategory::Application = 0 << 1
, EventCategory::Input = 1 << 1
, EventCategory::Keyboard = 1 << 2
,
EventCategory::Mouse = 1 << 3
, EventCategory::MouseButton = 1 << 4
} |
| | Primary categories and subcategories for engine events. More...
|
| enum class | LogLevel : u8 {
LogLevel::MEMORY = 0
, LogLevel::DEBUG = 1
, LogLevel::INFO = 2
, LogLevel::WARNING = 3
,
LogLevel::ERROR = 4
, LogLevel::CRITICAL = 5
} |
| | Severity levels for log messages. More...
|
| enum class | AllocatorType { AllocatorType::None
, AllocatorType::Stack
, AllocatorType::Malevolent
} |
| | Types of allocators supported by ScopeWithAllocator. More...
|
| enum class | InputType : uint8_t { InputType::UniformBuffer
, InputType::Image
, InputType::Sampler
, InputType::SampledImage
} |
| | Defines types of inputs that can be bound to descriptor sets. More...
|
| enum class | ShaderDataType {
ShaderDataType::None = 0
, ShaderDataType::Float
, ShaderDataType::Float2
, ShaderDataType::Float3
,
ShaderDataType::Float4
, ShaderDataType::Mat3
, ShaderDataType::Mat4
, ShaderDataType::Int
,
ShaderDataType::Int2
, ShaderDataType::Int3
, ShaderDataType::Int4
, ShaderDataType::Bool
} |
| | Enumerates common shader data types for vertex attributes. More...
|
| enum class | FramebufferBlendMode {
FramebufferBlendMode::None = 0
, FramebufferBlendMode::OneZero
, FramebufferBlendMode::SrcAlphaOneMinusSrc
, FramebufferBlendMode::Additive
,
FramebufferBlendMode::Zero_SrcColor
} |
| | Defines blending modes used when compositing framebuffer outputs. More...
|
| enum class | AttachmentLoadOp : u8 { AttachmentLoadOp::Inherit = 0
, AttachmentLoadOp::Clear = 1
, AttachmentLoadOp::Load = 2
, AttachmentLoadOp::DontCare = 3
} |
| | Specifies load operations for framebuffer attachments at render pass start. More...
|
| enum class | VSyncModes : u8 { VSyncModes::Off = 0
, VSyncModes::On = 1
} |
| | Specifies vertical synchronization modes for frame presentation. More...
|
| enum class | ImageFormat : u8 {
ImageFormat::RGBA8
, ImageFormat::RGBA8_UNORM
, ImageFormat::BGRA8_SRGB
, ImageFormat::BGRA8_UNORM
,
ImageFormat::RGBA16F
, ImageFormat::RGBA32F
, ImageFormat::DEPTH32STENCIL8
} |
| | Defines formats for images and textures. More...
|
| enum class | ColorSpace : u8 { ColorSpace::SRGB_NONLINEAR
, ColorSpace::DisplayP3
, ColorSpace::AdobeRGB
, ColorSpace::Rec2020
} |
| | Enumerates color spaces used in rendering. More...
|
| enum class | ImageUsage : u8 {
ImageUsage::ColorAttachment = 1 << 0
, ImageUsage::DepthStencilAttachment = 1 << 1
, ImageUsage::Sampled = 1 << 2
, ImageUsage::Storage = 1 << 3
,
ImageUsage::TransferSrc = 1 << 4
, ImageUsage::TransferDst = 1 << 5
, ImageUsage::Texture = 1 << 6
, ImageUsage::HostRead = 1 << 7
} |
| | Flags describing intended usage of images. More...
|
| enum class | ImageLayout {
ImageLayout::Undefined = 0
, ImageLayout::General = 1
, ImageLayout::ColorAttachmentOptimal = 2
, ImageLayout::DepthStencilAttachmentOptimal = 3
,
ImageLayout::DepthStencilReadOnlyOptimal = 4
, ImageLayout::ShaderReadOnlyOptimal = 5
, ImageLayout::TransferSrcOptimal = 6
, ImageLayout::TransferDstOptimal = 7
,
ImageLayout::PreInitialized = 8
} |
| | Specifies image layouts for Vulkan synchronization. More...
|
| enum class | CompositeAlpha : u8 { CompositeAlpha::Opaque
, CompositeAlpha::PreMultiplied
, CompositeAlpha::PostMultiplied
, CompositeAlpha::Inherit
} |
| | Alpha compositing modes for swapchain images. More...
|
| enum class | ShaderStage : u8 { ShaderStage::Vertex
, ShaderStage::Fragment
} |
| | Shader stages relevant for pipeline configuration. More...
|
| enum class | PrimitiveTopology : u8 {
PrimitiveTopology::None = 0
, PrimitiveTopology::Points
, PrimitiveTopology::Lines
, PrimitiveTopology::Triangles
,
PrimitiveTopology::LineStrip
, PrimitiveTopology::TriangleStrip
, PrimitiveTopology::TriangleFan
} |
| | Defines the type of primitives to assemble from vertex data. More...
|
| enum class | DepthCompareOperator : u8 {
DepthCompareOperator::None = 0
, DepthCompareOperator::Never
, DepthCompareOperator::NotEqual
, DepthCompareOperator::Less
,
DepthCompareOperator::LessOrEqual
, DepthCompareOperator::Greater
, DepthCompareOperator::GreaterOrEqual
, DepthCompareOperator::Equal
,
DepthCompareOperator::Alyways
} |
| | Comparison operators for depth testing. More...
|
| enum | PanelScope : u8 { EditorOnly = 0
, RuntimeOnly = 1
, EditorAndRuntime = 2
} |
| | Specifies the visibility scope of a UI panel. More...
|
|
| template<typename T> |
| T | ConvertFromString (const std::string &str) |
| | Primary template for ConvertFromString: triggers compile-time error if instantiated.
|
| template<> |
| int | ConvertFromString< int > (const std::string &str) |
| | Convert string to int.
|
| template<> |
| float | ConvertFromString< float > (const std::string &str) |
| | Convert string to float.
|
| template<> |
| double | ConvertFromString< double > (const std::string &str) |
| | Convert string to double.
|
| template<> |
| bool | ConvertFromString< bool > (const std::string &str) |
| | Convert string to bool.
|
| template<> |
| std::string | ConvertFromString< std::string > (const std::string &str) |
| | Identity conversion for std::string.
|
| template<> |
| i8 | ConvertFromString< i8 > (const std::string &str) |
| | Convert string to int8.
|
| template<> |
| u8 | ConvertFromString< u8 > (const std::string &str) |
| | Convert string to u8.
|
| template<> |
| i16 | ConvertFromString< i16 > (const std::string &str) |
| | Convert string to i16.
|
| template<> |
| u16 | ConvertFromString< u16 > (const std::string &str) |
| | Convert string to u16.
|
| template<> |
| u32 | ConvertFromString< u32 > (const std::string &str) |
| | Convert string to u32.
|
| template<> |
| i64 | ConvertFromString< i64 > (const std::string &str) |
| | Convert string to i64.
|
| template<> |
| u64 | ConvertFromString< u64 > (const std::string &str) |
| | Convert string to u64.
|
| template<> |
| const char * | ConvertFromString< const char * > (const std::string &str) |
| | Convert string to C-string pointer.
|
| template<typename T> |
| std::string | ConvertToString (const T &value) |
| | Primary template for ConvertToString: triggers compile-time error if instantiated.
|
| template<> |
| std::string | ConvertToString< int > (const int &value) |
| | Convert int to string.
|
| template<> |
| std::string | ConvertToString< float > (const float &value) |
| | Convert float to string.
|
| template<> |
| std::string | ConvertToString< double > (const double &value) |
| | Convert double to string.
|
| template<> |
| std::string | ConvertToString< bool > (const bool &value) |
| | Convert bool to string ("true"/"false").
|
| template<> |
| std::string | ConvertToString< std::string > (const std::string &value) |
| | Identity conversion for std::string.
|
| template<> |
| std::string | ConvertToString< i8 > (const i8 &value) |
| | Convert int8 to string.
|
| template<> |
| std::string | ConvertToString< u8 > (const u8 &value) |
| | Convert u8 to string.
|
| template<> |
| std::string | ConvertToString< i16 > (const i16 &value) |
| | Convert i16 to string.
|
| template<> |
| std::string | ConvertToString< u16 > (const u16 &value) |
| | Convert u16 to string.
|
| template<> |
| std::string | ConvertToString< u32 > (const u32 &value) |
| | Convert u32 to string.
|
| template<> |
| std::string | ConvertToString< i64 > (const i64 &value) |
| | Convert i64 to string.
|
| template<> |
| std::string | ConvertToString< u64 > (const u64 &value) |
| | Convert u64 to string.
|
| template<> |
| std::string | ConvertToString< const char * > (const char *const &value) |
| | Convert C-string pointer to std::string.
|
| void | SetEditorMode (bool enabled) |
| bool | IsEditor () |
| template<typename To, typename From> |
| To | CastHelper (From *ptr) |
| | Safe casting function between types.
|
| template<RTApp App> |
| int | Main (int argc, char **argv) |
| template<typename T> |
| const SystemVTable * | GetSystemVTable () |
| | Retrieves a static vtable for the specified system type T.
|
| template<typename T> |
| constexpr usize | AlignOf () noexcept |
| | Compile-time query of a type's alignment requirement.
|
| std::ostream & | operator<< (std::ostream &os, const Event &e) |
| | Stream insertion operator for events.
|
| template<typename T, typename... Args> |
| constexpr Ref< T > | CreateRef (Args &&... args) |
| | Helper to create a Ref<T> by allocating with rnew.
|
| template<typename T, typename... Args> |
| Scope< T > | CreateScope (Args &&... args) |
| | Helper to create a Scope<T> by constructing T in-place.
|
| template<typename T, typename... Args> |
| ScopeWithAllocator< T > | CreateScopeWithAllocator (usize objectCount, Args &&... args) |
| | Creates a ScopeWithAllocator using default allocator selection.
|
| template<typename T, typename Allocator, typename... Args> |
| ScopeWithAllocator< T > | CreateScopeWithAllocator (Allocator *allocator, Args &&... args) |
| | Creates a ScopeWithAllocator with explicit allocator.
|
| template<typename T> |
| void | RegisterContainedTypes () |
| std::string | Trim (const std::string &str) |
| | Removes leading and trailing whitespace from a string.
|
| std::string | ToLower (std::string_view str) |
| | Converts a string view to lowercase.
|
| bool | Contains (const std::string &str, const std::string &substring) |
| | Checks if a string contains a substring, case-insensitive.
|
| const char * | strcasestr (const char *haystack, const char *needle) noexcept |
| | Performs a case-insensitive substring search.
|
| bool | ResolveWorkingDirectory (const std::string &dirPath) |
| | Resolves the path to the working directory.
|
| template<typename Enum, typename T, usize N> |
| constexpr T | Lookup (Enum value, const std::array< T, N > &mapping) |
| | Lookup helper template for enum-to-value mappings.
|
| void | DestroyDebugUtilsMessengerEXT (VkInstance instance, VkDebugUtilsMessengerEXT debugMessenger, const VkAllocationCallbacks *pAllocator) |
| | Wrapper to destroy a Vulkan debug utils messenger.
|
| constexpr VSyncModes | ToVSyncMode (u8 value) |
| | Converts raw byte value to a valid VSyncModes enum.
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| ImageUsage | operator| (ImageUsage a, ImageUsage b) |
| | Bitwise OR operator for ImageUsage flags.
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| ImageUsage | operator& (ImageUsage a, ImageUsage b) |
| | Bitwise AND operator for ImageUsage flags.
|