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Raven Engine v0.1
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Lightweight descriptor of a texture binding inside a material. More...
#include <MaterialRegistry.h>
Public Attributes | |
| std::string | Path |
| bool | UseUnorm |
Lightweight descriptor of a texture binding inside a material.
| Path | Filesystem path to the texture asset. |
| UseUnorm | Whether to interpret the texture in unnormalized mode. |
| std::string Raven::TextureSlot::Path |
| bool Raven::TextureSlot::UseUnorm |