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Raven Engine v0.1
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Classes | |
| struct | Raven::RenderPassInput |
| Describes a single input resource for a render pass, including type, binding indices, and resource handles. More... | |
| class | Raven::DescriptorSetManager |
| Manages Vulkan descriptor sets for a given render pass specification. More... | |
| class | Raven::QueueFamilyIndices |
| Holds the indices of Vulkan queue families used for graphics and presentation. More... | |
| class | Raven::VulkanCommandBuffer |
| Vulkan-specific implementation of a RenderCommandBuffer. More... | |
| class | Raven::VulkanCommandPool |
| Wrapper around a Vulkan command pool. More... | |
| class | Raven::VulkanDevice |
| Manages Vulkan physical and logical device selection and creation. More... | |
| class | Raven::VulkanFramebuffer |
| Vulkan implementation of the Framebuffer abstraction. More... | |
| struct | Raven::VulkanImageInfo |
| Holds Vulkan-specific handles related to an image. More... | |
| class | Raven::VulkanImage2D |
| Vulkan implementation of a 2D image resource. More... | |
| class | Raven::VulkanImGuiRenderer |
| ImGui renderer implementation using Vulkan backend. More... | |
| class | Raven::VulkanIndexBuffer |
| Vulkan implementation of an index buffer. More... | |
| class | Raven::VulkanMaterial |
| Vulkan-specific material resource binder. More... | |
| class | Raven::VulkanPipeline |
| Vulkan implementation of the rendering Pipeline abstraction. More... | |
| class | Raven::VulkanRenderer |
| Vulkan implementation of the RendererAPI interface. More... | |
| class | Raven::VulkanRenderPass |
| Vulkan-specific implementation of a RenderPass. More... | |
| class | VulkanShaderHandle |
| Handles a Vulkan shader module lifecycle and stores its entry point. More... | |
| class | Raven::VulkanShader |
| Represents a Vulkan shader, managing modules, reflection data, and descriptor sets. More... | |
| class | Raven::HLSLIncluder |
| Custom include handler for HLSL shader source files used with shaderc compiler. More... | |
| class | Raven::VulkanShaderCompiler |
| Manages compilation and reflection of Vulkan-compatible SPIR-V shaders from HLSL sources. More... | |
| struct | Raven::ShaderResource::ShaderDescriptor |
| Represents an individual shader descriptor binding. More... | |
| struct | Raven::ShaderResource::UniformBuffer |
| Represents a uniform buffer descriptor. More... | |
| struct | Raven::ShaderResource::ShaderDescriptorSet |
| Groups multiple descriptors into a descriptor set. More... | |
| struct | Raven::ShaderResource::PushConstantRange |
| Represents a push constant range used in shaders. More... | |
| struct | Raven::ShaderBuffer |
| Represents a shader buffer (e.g., uniform or constant buffer). More... | |
| struct | Raven::ShaderResourceDeclaration |
| Declares any shader resource including buffers and textures. More... | |
| class | Raven::VulkanSwapchain |
| Holds semaphores used for synchronizing image acquisition and rendering. More... | |
| class | Raven::VulkanTexture2D |
| Vulkan-specific 2D texture implementation. More... | |
| class | Raven::VulkanUniformBuffer |
| Vulkan-specific UniformBuffer implementation. More... | |
| class | Raven::VulkanVertexBuffer |
| Vulkan backend implementation of a vertex buffer. More... | |
Macros | |
| #define | VK_CHECK(call) |
| Macro wrapper for vkCheck that passes current function and line automatically. | |
Enumerations | |
| enum class | Raven::InputType : uint8_t { Raven::InputType::UniformBuffer , Raven::InputType::Image , Raven::InputType::Sampler , Raven::InputType::SampledImage } |
| Defines types of inputs that can be bound to descriptor sets. More... | |
| enum class | Raven::ShaderResource::ResourceType : u8 { Raven::ShaderResource::ResourceType::UniformBuffer , Raven::ShaderResource::ResourceType::SampledImage , Raven::ShaderResource::ResourceType::StorageBuffer , Raven::ShaderResource::ResourceType::Sampler , Raven::ShaderResource::ResourceType::Unknown } |
| Enumerates the different types of shader resources. More... | |
Functions | |
| void | Raven::DestroyDebugUtilsMessengerEXT (VkInstance instance, VkDebugUtilsMessengerEXT debugMessenger, const VkAllocationCallbacks *pAllocator) |
| Wrapper to destroy a Vulkan debug utils messenger. | |
Vulkan-specific implementation of the rendering backend.
| #define VK_CHECK | ( | call | ) |
Macro wrapper for vkCheck that passes current function and line automatically.
Usage: VK_CHECK(vkSomeFunction(...));
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strong |
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strong |
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inline |
Wrapper to destroy a Vulkan debug utils messenger.
Dynamically retrieves the destroy function and calls it if available.
| instance | Vulkan instance. |
| debugMessenger | Debug messenger handle to destroy. |
| pAllocator | Optional custom allocator callbacks. |