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Raven Engine v0.1
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Declares any shader resource including buffers and textures. More...
#include <VulkanShaderResources.h>
Public Attributes | |
| u32 | Binding |
| Binding slot. | |
| u32 | Set |
| Descriptor set index. | |
| u32 | Size |
| Size in bytes. | |
| ShaderResource::ResourceType | Type |
| Type of the resource. | |
| std::string | Name |
| Resource name. | |
Declares any shader resource including buffers and textures.
| u32 Raven::ShaderResourceDeclaration::Binding |
Binding slot.
| std::string Raven::ShaderResourceDeclaration::Name |
Resource name.
| u32 Raven::ShaderResourceDeclaration::Set |
Descriptor set index.
| u32 Raven::ShaderResourceDeclaration::Size |
Size in bytes.
| ShaderResource::ResourceType Raven::ShaderResourceDeclaration::Type |
Type of the resource.