![]() |
Raven Engine v0.1
|
Represents a shader buffer (e.g., uniform or constant buffer). More...
#include <VulkanShaderResources.h>
Public Attributes | |
| u32 | Binding |
| Binding point in the shader. | |
| u32 | Set |
| Descriptor set index. | |
| u32 | Size |
| Size in bytes. | |
| std::string | Name |
| Buffer name. | |
Represents a shader buffer (e.g., uniform or constant buffer).
| u32 Raven::ShaderBuffer::Binding |
Binding point in the shader.
| std::string Raven::ShaderBuffer::Name |
Buffer name.
| u32 Raven::ShaderBuffer::Set |
Descriptor set index.
| u32 Raven::ShaderBuffer::Size |
Size in bytes.