Raven Engine v0.1
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Raven::Mesh Class Referenceabstract

Interface representing a 3D mesh resource. More...

#include <Mesh.h>

Inheritance diagram for Raven::Mesh:
Raven::VulkanMesh

Public Member Functions

virtual ~Mesh ()=default
virtual std::string GetPath () const =0
 Returns the file path from which the mesh was loaded.
virtual Ref< VertexBufferGetVertexBuffer () const =0
virtual Ref< IndexBufferGetIndexBuffer () const =0
virtual std::vector< SubMeshGetSubmeshes ()=0

Static Public Member Functions

static Ref< MeshCreate (const std::string &path)
 Factory method to create a Mesh from a given file path.

Detailed Description

Interface representing a 3D mesh resource.

Provides access to the mesh source path. Concrete implementations handle actual mesh loading and GPU resource management.

Constructor & Destructor Documentation

◆ ~Mesh()

virtual Raven::Mesh::~Mesh ( )
virtualdefault

Member Function Documentation

◆ Create()

Ref< Mesh > Raven::Mesh::Create ( const std::string & path)
static

Factory method to create a Mesh from a given file path.

Parameters
pathThe filesystem path to the mesh resource.
Returns
Reference-counted Mesh instance.

◆ GetIndexBuffer()

virtual Ref< IndexBuffer > Raven::Mesh::GetIndexBuffer ( ) const
pure virtual

Implemented in Raven::VulkanMesh.

◆ GetPath()

virtual std::string Raven::Mesh::GetPath ( ) const
pure virtual

Returns the file path from which the mesh was loaded.

Returns
File path as a std::string.

Implemented in Raven::VulkanMesh.

◆ GetSubmeshes()

virtual std::vector< SubMesh > Raven::Mesh::GetSubmeshes ( )
pure virtual

Implemented in Raven::VulkanMesh.

◆ GetVertexBuffer()

virtual Ref< VertexBuffer > Raven::Mesh::GetVertexBuffer ( ) const
pure virtual

Implemented in Raven::VulkanMesh.


The documentation for this class was generated from the following files: