#include <Components.h>
◆ CastsShadows
| bool Raven::PointLightComponent::CastsShadows = false |
◆ Color
| Crux::vec3 Raven::PointLightComponent::Color = {1.0f, 1.0f, 1.0f} |
◆ Intensity
| float Raven::PointLightComponent::Intensity = 1.0f |
◆ Linear
| float Raven::PointLightComponent::Linear = 0.09f |
◆ Quadratic
| float Raven::PointLightComponent::Quadratic = 0.032f |
◆ Range
| float Raven::PointLightComponent::Range = 10.0f |
◆ SpecularStrength
| float Raven::PointLightComponent::SpecularStrength = 1.0f |
The documentation for this struct was generated from the following file: