Raven Engine v0.1
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Raven::PointLightComponent Struct Reference

#include <Components.h>

Public Attributes

Crux::vec3 Color = {1.0f, 1.0f, 1.0f}
float Intensity = 1.0f
float Range = 10.0f
float Linear = 0.09f
float Quadratic = 0.032f
float SpecularStrength = 1.0f
bool CastsShadows = false

Member Data Documentation

◆ CastsShadows

bool Raven::PointLightComponent::CastsShadows = false

◆ Color

Crux::vec3 Raven::PointLightComponent::Color = {1.0f, 1.0f, 1.0f}

◆ Intensity

float Raven::PointLightComponent::Intensity = 1.0f

◆ Linear

float Raven::PointLightComponent::Linear = 0.09f

◆ Quadratic

float Raven::PointLightComponent::Quadratic = 0.032f

◆ Range

float Raven::PointLightComponent::Range = 10.0f

◆ SpecularStrength

float Raven::PointLightComponent::SpecularStrength = 1.0f

The documentation for this struct was generated from the following file: