Raven Engine v0.1
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Components.h File Reference
#include "Crux/Crux.h"
#include "Renderer/Mesh.h"
#include "Renderer/Texture.h"

Classes

struct  Raven::TagComponent
 Simple tag to name or identify an entity. More...
struct  Raven::TransformComponent
 Stores position, rotation, and scale of an entity. More...
struct  Raven::StaticMeshComponent
 Component holding a reference to a static mesh asset. More...
struct  Raven::PointLightComponent
struct  Raven::SkylightComponent

Namespaces

namespace  Raven