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Raven Engine v0.1
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#include <Components.h>
Public Member Functions | |
| Crux::vec3 | GetDirection () const |
Public Attributes | |
| Crux::vec3 | Color = {1.0f, 1.0f, 1.0f} |
| float | Intensity = 1.0f |
| float | Azimuth = 0.0f |
| float | Elevation = 45.0f |
| bool | CastsShadows = true |
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inline |
| float Raven::SkylightComponent::Azimuth = 0.0f |
| bool Raven::SkylightComponent::CastsShadows = true |
| Crux::vec3 Raven::SkylightComponent::Color = {1.0f, 1.0f, 1.0f} |
| float Raven::SkylightComponent::Elevation = 45.0f |
| float Raven::SkylightComponent::Intensity = 1.0f |