Raven Engine v0.1
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Raven::SceneData Struct Reference

Top-level structure representing the entire scene data. More...

#include <SceneData.h>

Public Attributes

int Version = {1}
 Scene format version.
std::string SceneName
 Name of the scene.
std::vector< EntityDataEntities
 List of serialized entities.

Detailed Description

Top-level structure representing the entire scene data.

Member Data Documentation

◆ Entities

std::vector<EntityData> Raven::SceneData::Entities

List of serialized entities.

◆ SceneName

std::string Raven::SceneData::SceneName

Name of the scene.

◆ Version

int Raven::SceneData::Version = {1}

Scene format version.


The documentation for this struct was generated from the following file: