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Raven Engine v0.1
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Top-level structure representing the entire scene data. More...
#include <SceneData.h>
Public Attributes | |
| int | Version = {1} |
| Scene format version. | |
| std::string | SceneName |
| Name of the scene. | |
| std::vector< EntityData > | Entities |
| List of serialized entities. | |
Top-level structure representing the entire scene data.
| std::vector<EntityData> Raven::SceneData::Entities |
List of serialized entities.
| std::string Raven::SceneData::SceneName |
Name of the scene.
| int Raven::SceneData::Version = {1} |
Scene format version.