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Raven Engine v0.1
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Data structure representing an entity for serialization. More...
#include <SceneData.h>
Public Attributes | |
| u64 | ID = {0} |
| Unique entity identifier (UUID), defaults to 0. | |
| std::string | Name |
| Entity name or tag. | |
| bool | Enabled {true} |
| Whether the entity is active. | |
| ComponentData | Components |
| Components attached to the entity. | |
Data structure representing an entity for serialization.
| ComponentData Raven::EntityData::Components |
Components attached to the entity.
| bool Raven::EntityData::Enabled {true} |
Whether the entity is active.
| std::string Raven::EntityData::Name |
Entity name or tag.