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Raven Engine v0.1
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Aggregates optional component data for serialization. More...
#include <SceneData.h>
Public Attributes | |
| TransformData | TransformComponent = {} |
| std::optional< MeshData > | MeshComponent |
| std::optional< PointLightData > | PointLightComponent |
| std::optional< SkylightData > | SkylightComponent |
Aggregates optional component data for serialization.
Currently supports Transform and Static Mesh components.
| std::optional<MeshData> Raven::ComponentData::MeshComponent |
| std::optional<PointLightData> Raven::ComponentData::PointLightComponent |
| std::optional<SkylightData> Raven::ComponentData::SkylightComponent |
| TransformData Raven::ComponentData::TransformComponent = {} |