Raven Engine v0.1
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Raven::SkylightData Struct Reference

#include <SceneData.h>

Public Attributes

Crux::vec3 Color = {1.0f, 1.0f, 1.0f}
float Intensity = 1.0f
float Azimuth = 0.0f
float Elevation = 45.0f
bool CastsShadows = true

Member Data Documentation

◆ Azimuth

float Raven::SkylightData::Azimuth = 0.0f

◆ CastsShadows

bool Raven::SkylightData::CastsShadows = true

◆ Color

Crux::vec3 Raven::SkylightData::Color = {1.0f, 1.0f, 1.0f}

◆ Elevation

float Raven::SkylightData::Elevation = 45.0f

◆ Intensity

float Raven::SkylightData::Intensity = 1.0f

The documentation for this struct was generated from the following file: