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Raven Engine v0.1
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Classes | |
| struct | Raven::TransformData |
| Represents position, rotation, and scale of an entity. More... | |
| struct | Raven::MeshData |
| Holds mesh asset reference data for an entity. More... | |
| struct | Raven::PointLightData |
| struct | Raven::SkylightData |
| struct | Raven::ComponentData |
| Aggregates optional component data for serialization. More... | |
| struct | Raven::EntityData |
| Data structure representing an entity for serialization. More... | |
| struct | Raven::SceneData |
| Top-level structure representing the entire scene data. More... | |
| struct | glz::meta< Crux::vec3 > |
| Glaze serialization specialization for Crux::vec3. More... | |
Namespaces | |
| namespace | Raven |
| namespace | glz |