Raven Engine v0.1
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Raven::TransformData Struct Reference

Represents position, rotation, and scale of an entity. More...

#include <SceneData.h>

Public Attributes

Crux::vec3 Translation = {}
Crux::vec3 Rotation = {}
Crux::vec3 Scale = {1.0f, 1.0f, 1.0f}

Detailed Description

Represents position, rotation, and scale of an entity.

Member Data Documentation

◆ Rotation

Crux::vec3 Raven::TransformData::Rotation = {}

◆ Scale

Crux::vec3 Raven::TransformData::Scale = {1.0f, 1.0f, 1.0f}

◆ Translation

Crux::vec3 Raven::TransformData::Translation = {}

The documentation for this struct was generated from the following file: