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Raven Engine v0.1
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Glaze serialization specialization for Crux::vec3. More...
#include <SceneData.h>
Public Types | |
| using | T = Crux::vec3 |
Static Public Attributes | |
| static constexpr auto | value = glz::array(&T::x, &T::y, &T::z) |
Glaze serialization specialization for Crux::vec3.
| using glz::meta< Crux::vec3 >::T = Crux::vec3 |
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staticconstexpr |