Raven Engine v0.1
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glz::meta< Crux::vec3 > Struct Reference

Glaze serialization specialization for Crux::vec3. More...

#include <SceneData.h>

Public Types

using T = Crux::vec3

Static Public Attributes

static constexpr auto value = glz::array(&T::x, &T::y, &T::z)

Detailed Description

Glaze serialization specialization for Crux::vec3.

Member Typedef Documentation

◆ T

using glz::meta< Crux::vec3 >::T = Crux::vec3

Member Data Documentation

◆ value

auto glz::meta< Crux::vec3 >::value = glz::array(&T::x, &T::y, &T::z)
staticconstexpr

The documentation for this struct was generated from the following file: