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Raven Engine v0.1
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Holds GPU statistics gathered from pipeline execution. More...
#include <Pipeline.h>
Public Attributes | |
| u64 | InputAssemblyVertices = 0 |
| Number of vertices processed by input assembly. | |
| u64 | InputAssemblyPrimitives = 0 |
| Number of primitives assembled. | |
| u64 | VertexShaderInvocations = 0 |
| Count of vertex shader invocations. | |
| u64 | FragmentShaderInvocations = 0 |
| Count of fragment shader invocations. | |
Holds GPU statistics gathered from pipeline execution.
Useful for profiling and debugging to analyze vertex and shader invocation counts.
| u64 Raven::PipelineStatistics::FragmentShaderInvocations = 0 |
Count of fragment shader invocations.
| u64 Raven::PipelineStatistics::InputAssemblyPrimitives = 0 |
Number of primitives assembled.
| u64 Raven::PipelineStatistics::InputAssemblyVertices = 0 |
Number of vertices processed by input assembly.
| u64 Raven::PipelineStatistics::VertexShaderInvocations = 0 |
Count of vertex shader invocations.