![]() |
Raven Engine v0.1
|
Uniform buffer object holding camera view-projection matrix. More...
#include <SceneRenderer.h>
Public Attributes | |
| Crux::mat4 | ViewProjection |
| ViewProjection matrix combining camera view and projection. | |
| Crux::mat4 | View |
| View matrix. | |
| Crux::mat4 | Projection |
| Projection matrix. | |
| Crux::vec3 | CameraPosition |
Uniform buffer object holding camera view-projection matrix.
Used to upload the camera's combined view and projection matrix to shaders.
| Crux::vec3 Raven::CameraData::CameraPosition |
| Crux::mat4 Raven::CameraData::Projection |
Projection matrix.
| Crux::mat4 Raven::CameraData::View |
View matrix.
| Crux::mat4 Raven::CameraData::ViewProjection |
ViewProjection matrix combining camera view and projection.