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Raven Engine v0.1
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Represents a static mesh draw submission. More...
#include <Submission.h>
Public Attributes | |
| Ref< Mesh > | Mesh |
| Reference-counted pointer to the mesh resource. | |
| Crux::mat4 | Transform |
| Model-to-world transformation matrix. | |
Represents a static mesh draw submission.
Contains a reference to a mesh resource and its world transform matrix. Used to enqueue static mesh draw calls in the rendering pipeline.
| Crux::mat4 Raven::StaticMeshSubmission::Transform |
Model-to-world transformation matrix.