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Raven Engine v0.1
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Event triggered once per application render. More...
#include <WindowEvent.h>
Public Member Functions | |
| AppRenderEvent ()=default | |
| Public Member Functions inherited from Raven::Event | |
| virtual | ~Event ()=default |
| virtual EventType | GetEventType () const =0 |
| Returns the runtime event type. | |
| virtual const char * | GetName () const =0 |
| Returns the name of the event. | |
| virtual EventCategory | GetCategoryFlags () const =0 |
| Returns the category flags of the event. | |
| virtual std::string | ToString () const |
| Converts the event to a string for logging or debugging. | |
| bool | IsInCategory (EventCategory category) const |
| Checks if the event belongs to the specified category. | |
Additional Inherited Members | |
| Public Attributes inherited from Raven::Event | |
| bool | Handled = false |
| Indicates whether the event has been handled. | |
Event triggered once per application render.
Used to signal rendering systems to begin a frame render.
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