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Raven Engine v0.1
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Holds basic configuration data for a project. More...
#include <Project.h>
Public Attributes | |
| std::string | Name = "Untitled Project" |
| User-defined project name. | |
| std::filesystem::path | StartScene |
| Path to the initial scene file. | |
| std::filesystem::path | AssetsDirectory |
| Relative path to asset folder. | |
Holds basic configuration data for a project.
This struct stores the project name, the starting scene path, and the directory where assets are stored relative to the project root.
| std::filesystem::path Raven::ProjectConfig::AssetsDirectory |
Relative path to asset folder.
| std::string Raven::ProjectConfig::Name = "Untitled Project" |
User-defined project name.
| std::filesystem::path Raven::ProjectConfig::StartScene |
Path to the initial scene file.