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Raven Engine v0.1
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Abstract base interface for renderable materials in Raven. More...
#include <string>#include "Renderer/RenderCommandBuffer.h"#include "Renderer/Texture.h"#include "Renderer/Shader.h"Classes | |
| class | Raven::Material |
| Abstract interface for material resource binding. More... | |
Namespaces | |
| namespace | Raven |
Abstract base interface for renderable materials in Raven.
A Material in Raven represents a collection of shader-bound parameters, such as textures and uniform values (scalars and vectors). It provides a backend-agnostic interface for setting these parameters and binding them to the GPU pipeline. Concrete implementations (e.g., VulkanMaterial) manage the platform-specific details of descriptor sets and resource updates.
Materials are tightly coupled with Shaders — the shader defines the bindings, while the material supplies values for those bindings.