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| void | Raven::UI::Image (Ref< Image2D > &image, float width, float height) |
| | Render an Image2D at the specified size.
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| bool | Raven::UI::CreateCombo (const char *label, std::string ¤tItem, std::vector< std::string > &items, ImGuiComboFlags_ flags) |
| | Create a combo box widget with a list of string items.
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| void | Raven::UI::BeginSection (const char *icon, const char *title) |
| void | Raven::UI::BeginStyledChild (const char *id, float height) |
| void | Raven::UI::EndStyledChild () |
| void | Raven::UI::SuspendLayout () |
| | Suspend layout updates for batching UI changes.
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| void | Raven::UI::ResumeLayout () |
| | Resume layout updates after suspension.
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| void | Raven::UI::ShiftCursorX (float distance) |
| | Shift the ImGui cursor horizontally.
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| void | Raven::UI::ShiftCursorY (float distance) |
| | Shift the ImGui cursor vertically.
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| void | Raven::UI::ShiftCursor (float x, float y) |
| | Shift the ImGui cursor position by a 2D offset.
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| ImRect | Raven::UI::GetItemRect () |
| | Retrieve the rectangle of the last rendered ImGui item.
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| ImRect | Raven::UI::RectExpanded (const ImRect &rect, float x, float y) |
| | Expand an ImRect by a fixed pixel amount on each axis.
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| ImRect | Raven::UI::RectOffset (const ImRect &rect, float x, float y) |
| | Offset an ImRect by fixed pixel amounts.
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| ImRect | Raven::UI::RectOffset (const ImRect &rect, ImVec2 xy) |
| | Offset an ImRect by a 2D vector.
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| void | Raven::UI::DrawVec2Control (const std::string &label, Crux::vec2 &values, float resetValue=0.0f, float columnLabelWidth=50.0f) |
| | Draw a labeled UI control for editing a 2D vector.
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| void | Raven::UI::DrawVec3Control (const std::string &label, Crux::vec3 &values, float resetValue=0.0f, float columnLabelWidth=50.0f) |
| | Draw a labeled UI control for editing a 3D vector.
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| void | Raven::UI::DrawButtonImage (const Ref< Texture2D > &imageNormal, const Ref< Texture2D > &imageHovered, const Ref< Texture2D > &imagePressed, ImU32 tintNormal, ImU32 tintHovered, ImU32 tintPressed, ImVec2 rectMin, ImVec2 rectMax) |
| | Draw a textured button with different states and tinting.
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| void | Raven::UI::DrawButtonImage (const Ref< Texture2D > &imageNormal, const Ref< Texture2D > &imageHovered, const Ref< Texture2D > &imagePressed, ImU32 tintNormal, ImU32 tintHovered, ImU32 tintPressed, ImRect rectangle) |
| | Draw a textured button using an ImRect.
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| void | Raven::UI::DrawButtonImage (const Ref< Texture2D > &image, ImU32 tintNormal, ImU32 tintHovered, ImU32 tintPressed, ImVec2 rectMin, ImVec2 rectMax) |
| | Draw a textured button with a single image.
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| void | Raven::UI::DrawButtonImage (const Ref< Texture2D > &image, ImU32 tintNormal, ImU32 tintHovered, ImU32 tintPressed, ImRect rectangle) |
| | Draw a textured button with a single image using a rectangle.
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| void | Raven::UI::DrawButtonImage (const Ref< Texture2D > &imageNormal, const Ref< Texture2D > &imageHovered, const Ref< Texture2D > &imagePressed, ImU32 tintNormal, ImU32 tintHovered, ImU32 tintPressed) |
| | Draw a textured button with multiple states and implicit rect.
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| void | Raven::UI::DrawButtonImage (const Ref< Texture2D > &image, ImU32 tintNormal, ImU32 tintHovered, ImU32 tintPressed) |
| | Draw a textured button with single image and implicit rect.
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| void | Raven::UI::RenderWindowOuterBorders (ImGuiWindow *window) |
| | Render borders around the outer edge of a window.
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| bool | Raven::UI::UpdateWindowManualResize (ImGuiWindow *window, ImVec2 &newSize, ImVec2 &newPosition) |
| | Handle manual window resize operation.
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| void | Raven::UI::BeginHorizontal (const char *str_id=nullptr, const ImVec2 &size=ImVec2(0, 0)) |
| | Begin a horizontal UI layout group.
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| void | Raven::UI::EndHorizontal () |
| | End the current horizontal layout group.
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| void | Raven::UI::BeginVertical (const char *str_id=nullptr, const ImVec2 &size=ImVec2(0, 0)) |
| | Begin a vertical UI layout group.
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| void | Raven::UI::EndVertical () |
| | End the current vertical layout group.
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| bool | Raven::UI::SelectableW (const wchar_t *label, bool selected, ImGuiSelectableFlags flags=0) |
| | Render a selectable item using a wide-character label.
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| void | Raven::UI::Spring (float weightX=1.0f, float weightY=1.0f) |
| | Insert flexible spacing using weights.
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| bool | Raven::UI::BeginMenubar (const ImRect &barRectangle) |
| | Begin a custom menubar inside a defined rectangle.
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| void | Raven::UI::EndMenubar () |
| | End the current menubar.
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| bool | Raven::UI::ButtonCentered (const char *label, const ImVec2 &size=ImVec2(0, 0)) |
| | Draw a centered button.
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| void | Raven::UI::DrawBorder (ImRect rect, float thickness=1.0f, float rounding=0.0f, float offsetX=0.0f, float offsetY=0.0f) |
| | Draws a border around a given ImRect area.
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| void | Raven::UI::ShowToast (const std::string &message, float duration, ImVec4 color=ImVec4(1.0f, 1.0f, 1.0f, 1.0f)) |
| | Display a toast notification.
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| void | Raven::UI::RenderToasts (const ImVec2 &viewportPos, const ImVec2 &viewportSize) |
| | Render all active toasts within the given viewport area.
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