![]() |
Raven Engine v0.1
|
Vulkan backend implementation of the Texture2D abstraction. More...
Classes | |
| class | Raven::VulkanTexture2D |
| Vulkan-specific 2D texture implementation. More... | |
Namespaces | |
| namespace | Raven |
Vulkan backend implementation of the Texture2D abstraction.
Loads and manages 2D textures using Vulkan, including loading from file, creating empty textures, and wrapping Vulkan image resources.
Supports mipmap generation and staging buffer transfers.