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Raven Engine v0.1
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#include "Raven/Memory/Ref.h"#include "Renderer/UniformBuffer.h"#include "Renderer/Texture.h"#include <vulkan/vulkan.h>#include <variant>#include <string>#include <string_view>#include <vector>Classes | |
| struct | Raven::RenderPassInput |
| Describes a single input resource for a render pass, including type, binding indices, and resource handles. More... | |
| class | Raven::DescriptorSetManager |
| Manages Vulkan descriptor sets for a given render pass specification. More... | |
Namespaces | |
| namespace | Raven |
Enumerations | |
| enum class | Raven::InputType : uint8_t { Raven::InputType::UniformBuffer , Raven::InputType::Image , Raven::InputType::Sampler , Raven::InputType::SampledImage } |
| Defines types of inputs that can be bound to descriptor sets. More... | |