|
| enum class | Raven::VSyncModes : u8 { Raven::VSyncModes::Off = 0
, Raven::VSyncModes::On = 1
} |
| | Specifies vertical synchronization modes for frame presentation. More...
|
| enum class | Raven::ImageFormat : u8 {
Raven::ImageFormat::RGBA8
, Raven::ImageFormat::RGBA8_UNORM
, Raven::ImageFormat::BGRA8_SRGB
, Raven::ImageFormat::BGRA8_UNORM
,
Raven::ImageFormat::RGBA16F
, Raven::ImageFormat::RGBA32F
, Raven::ImageFormat::DEPTH32STENCIL8
} |
| | Defines formats for images and textures. More...
|
| enum class | Raven::ColorSpace : u8 { Raven::ColorSpace::SRGB_NONLINEAR
, Raven::ColorSpace::DisplayP3
, Raven::ColorSpace::AdobeRGB
, Raven::ColorSpace::Rec2020
} |
| | Enumerates color spaces used in rendering. More...
|
| enum class | Raven::ImageUsage : u8 {
Raven::ImageUsage::ColorAttachment = 1 << 0
, Raven::ImageUsage::DepthStencilAttachment = 1 << 1
, Raven::ImageUsage::Sampled = 1 << 2
, Raven::ImageUsage::Storage = 1 << 3
,
Raven::ImageUsage::TransferSrc = 1 << 4
, Raven::ImageUsage::TransferDst = 1 << 5
, Raven::ImageUsage::Texture = 1 << 6
, Raven::ImageUsage::HostRead = 1 << 7
} |
| | Flags describing intended usage of images. More...
|
| enum class | Raven::ImageLayout {
Raven::ImageLayout::Undefined = 0
, Raven::ImageLayout::General = 1
, Raven::ImageLayout::ColorAttachmentOptimal = 2
, Raven::ImageLayout::DepthStencilAttachmentOptimal = 3
,
Raven::ImageLayout::DepthStencilReadOnlyOptimal = 4
, Raven::ImageLayout::ShaderReadOnlyOptimal = 5
, Raven::ImageLayout::TransferSrcOptimal = 6
, Raven::ImageLayout::TransferDstOptimal = 7
,
Raven::ImageLayout::PreInitialized = 8
} |
| | Specifies image layouts for Vulkan synchronization. More...
|
| enum class | Raven::CompositeAlpha : u8 { Raven::CompositeAlpha::Opaque
, Raven::CompositeAlpha::PreMultiplied
, Raven::CompositeAlpha::PostMultiplied
, Raven::CompositeAlpha::Inherit
} |
| | Alpha compositing modes for swapchain images. More...
|
| enum class | Raven::ShaderStage : u8 { Raven::ShaderStage::Vertex
, Raven::ShaderStage::Fragment
} |
| | Shader stages relevant for pipeline configuration. More...
|
| enum class | Raven::PrimitiveTopology : u8 {
Raven::PrimitiveTopology::None = 0
, Raven::PrimitiveTopology::Points
, Raven::PrimitiveTopology::Lines
, Raven::PrimitiveTopology::Triangles
,
Raven::PrimitiveTopology::LineStrip
, Raven::PrimitiveTopology::TriangleStrip
, Raven::PrimitiveTopology::TriangleFan
} |
| | Defines the type of primitives to assemble from vertex data. More...
|
| enum class | Raven::DepthCompareOperator : u8 {
Raven::DepthCompareOperator::None = 0
, Raven::DepthCompareOperator::Never
, Raven::DepthCompareOperator::NotEqual
, Raven::DepthCompareOperator::Less
,
Raven::DepthCompareOperator::LessOrEqual
, Raven::DepthCompareOperator::Greater
, Raven::DepthCompareOperator::GreaterOrEqual
, Raven::DepthCompareOperator::Equal
,
Raven::DepthCompareOperator::Alyways
} |
| | Comparison operators for depth testing. More...
|
Defines core graphics-related enums used across the rendering system.
This header declares enums representing synchronization modes, image formats, color spaces, usage flags, layouts, blending modes, shader stages, primitive topologies, and depth comparison operators used in the Raven rendering engine.