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Raven Engine v0.1
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Abstracts framebuffer creation, specification, and management with Vulkan backend support. More...
#include "Raven/Core/Types.h"#include "Raven/Memory/Ref.h"#include "Renderer/Image.h"#include "Renderer/GraphicEnums.h"#include "Crux/Crux.h"#include <vulkan/vulkan.hpp>#include <map>#include <vector>#include <functional>Classes | |
| struct | Raven::FramebufferTextureSpecification |
| Describes a single texture attachment in a framebuffer. More... | |
| struct | Raven::FramebufferAttachmentSpecification |
| Defines a collection of texture attachments for a framebuffer. More... | |
| struct | Raven::FramebufferSpecification |
| Configuration settings for creating or resizing a framebuffer. More... | |
| class | Raven::Framebuffer |
| Abstract interface for framebuffer management. More... | |
Namespaces | |
| namespace | Raven |
Enumerations | |
| enum class | Raven::FramebufferBlendMode { Raven::FramebufferBlendMode::None = 0 , Raven::FramebufferBlendMode::OneZero , Raven::FramebufferBlendMode::SrcAlphaOneMinusSrc , Raven::FramebufferBlendMode::Additive , Raven::FramebufferBlendMode::Zero_SrcColor } |
| Defines blending modes used when compositing framebuffer outputs. More... | |
| enum class | Raven::AttachmentLoadOp : u8 { Raven::AttachmentLoadOp::Inherit = 0 , Raven::AttachmentLoadOp::Clear = 1 , Raven::AttachmentLoadOp::Load = 2 , Raven::AttachmentLoadOp::DontCare = 3 } |
| Specifies load operations for framebuffer attachments at render pass start. More... | |
Abstracts framebuffer creation, specification, and management with Vulkan backend support.
This file defines the Framebuffer class interface and related types used for configuring render targets within the engine's rendering system.
The framebuffer encapsulates color and depth attachments, blending modes, multisampling, and resize behavior. It supports attaching existing images and framebuffers for flexible integration.